Let's not get shackled by 'realism' to the point of introducing unfun tedium.
Futhermore, the repair process goes like this. I open my inventory I right-click on an item with yellow/orange indicator on it I see a bar go from empty to full in about a second I completely lose a repair hammer
Does any of that sound immersive to any of you? It wasn't immersive for me either.
I agree with every part of this post. When I think of things which add to my immersion in the game, I think about setting, story, and characters. I do not think "wow before I clicked that button to repair my item, I wasn't feeling the game at all, but now I am completely immersed in this world."
I can't fathom how "MUST CLICK BUTTON TO MAGICALLY REPAIR BROKEN ITEM" is the breaking point for immersion, before any of those other things.
Originally Posted by chocolate
I'm going to give you a quiz because you're annoying me. One point per question anything below a five is a fail.
[snip]
Is the point of games to be fun?
YES, OF COURSE. I don't understand how you can even think that the answer to that is "no".
Now hopefully you will stop trying to derail the thread by continuing to insist on defining the point of games.