Electoral College that vote and just throw out the two other magic trees, we don't need them. Put in physical trees instead. I wrote a whole topic on this.

I'm surprised how much you've thought about how the game sets up its tone and delivers on it. I guess I just expected the odd schizophrenic tone shifts from playing D:OS, but yeah, the weird things you encounter once you walk out of Ft. Joy paint a much different picture of this world. Considering I was talking to rats and throwing balls to calm down dogs, I guess it didn't hit me. I mean everyone thinks god is dead in this game, and it's made them do crazy stuff. It's a sad world that has lost its beacons of truth and light, and has devolved into creating monsters to fight monsters. You see a Paladin arguing with someone in the Divine Order, talking about the sanctity of source users and demanding to see what's happening. The person refusing him doesn't argue theology, just says that Paladins aren't strong enough anymore to protect the people. You can fuck up and kill two people who have been working to get people out of the prison, you meet many magisters who actually think that people are getting cured of source use and who think they're protecting you, you meet someone who can escape but is just too scared to, you meet people who backstab you after you go through personal risk to help them and you realize that fuck man maybe that prison gang isn't wrong, because the magisters plan on killing all these people and maybe Griff's durendae trade is what keeps some alive...

And then heads with weird accents tell you to open a chest or leave it closed, and pigs run into mines. I'm not necessarily opposed to these weird shifts, all this stuff is from ages before and speaks to a person mad with power and a world that hasn't yet recovered from him. But it's not quite as considered and deliberate as the interactions with the residents of Ft. Joy.

Last edited by Grondoth; 22/10/16 04:58 PM.