I agree with most things said there.
There is a whole world to explore and create skills with by exploring counterattacks, moving opponents through the battlefield, giving orders to an ally so that he moves at the turn of the commander (or even attack for master skills).
I dreamt of a skill you cast at your turn that lets you rush to the next enemy that casts a spell to you and attack him for example.
Or a front-line skill that makes that when enemies go through the controlled zone of your warriors, he gets multiple attacks of opportunity, or they get knocked-down, stunned, or they can't go through unless they succeed a check of sth... so many interesting options.
I'm a pen-and-paper roleplayer, have some ideas :|
Some really cool ideas. I especially like the idea of "commander" skills, where you inspire an ally to make an extra attack or something like that. I think the best we can hope for now is the warfare tree to just have a LOT of skills to compare with all the magic trees. Shield and defensive skills, berserker skills (what we mostly have now), skills designed for specific weapons, commander skills, skills where you physically move enemies or allies around, zone control, etc.
Ultimately, there will be some overlap among other trees (e.g., a push skill that lets you "teleport" enemies a short distance in a direction your facing), but there's already plenty of overlap anyway, and Warfare can still be unique in many ways. I'm imagining Warfare should have at LEAST twice as many skills as the standard skill tree, maybe even 2.5x as many as the average tree. More than that is asking a lot, but I do think they need to throw strength characters a bone given their limited to one tree (though at least they have lots of different weapon options.)