actually im not too sure about the resurrecting one. you could have used the resurrection spell on her portrait. or did that not work?
I did try that too. It still told me the target was blocked. Also tried from different angles. The target's center point was completely covered up by the furniture, so no matter where I cast from there was a problem. I didn't think to try to move the stool either. At this point I'm not sure if it is movable or not, some of that furniture isn't. Like the benches. I can try it next time I get in that area again.
"...and animations for lizards in general are stiff"
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It's not that the animations are poorly made by the way. I'm pretty sure they are using the human animation sets for some lizzard activities, making the tail freeze and they take on a posture that looks very strange on them, because they aren't rigged for it.
Yeah they did a lot of the same things with elves. It's perfectly fine, it's an alpha it's cool if they wanna get it out earlier by reusing some animation scripts, we just gotta write it all down so nobody forgets.
Larian has a lot of potential, and they've shown in the previous game and this game that they are capable of making some amazing things. (All of the models, the world design, the writing, the animations, the combat system)
But then they just keep throwing things on top, things that start to erode at what was amazing, and it really comes off as what I'd expect from a streamer. They're just having fun, not really thinking too deeply about the things they do, and getting paid to play around. This can work (Divinity: Original Sin) and really, I can't tell some developers making such a unique game to "stop having fun", I just wish that they would think about what they're putting in the game past whether it's fun to code or not, because with thoughtfulness this could be so much more.
The durability thing is upsetting to me. It's obvious what is wrong with it, it's used for immersion, it's not making us immersed, how do we fix that? The fact that they are asking the community says that they don't understand why they put the mechanic in the game in the first place, it says that they put it in because it seemed like a fun idea.
So much of my list is balance and quality of life. 162 topics currently, and probably 70% of them are. Larian needs to talk with its writers, and they need to think about why the things that don't work are in the game, what these broken things were supposed to achieve. And I'll list the biggest offenders for repetitions sake.
Too much Intelligence focus
Too many player made ground effects
Too many actions in a turn
Too much elemental hard cc
Horribly overpowered skills (And not just for intelligence)
A terrible armor system to try and balance everything above
A load of weapons and play styles that have no skill trees
A dissonance between the game design and the story
Gimmicks or jokes being used as puzzles