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If they didn't keep trying new things, I wouldn't be here. I avoided the first Original Sin primarily because they implemented all the same cliche player species and races I see in the majority of role-play games these days. ( Humans, Elves, Dwarves or similar creatures with funky skin colors ) I grew tired of these races years ago, and they are all too much like being human, which I am for real as much as I hate to admit it. I bought the game instantly when I could be a lizard. That wasn't previously implemented. They would attract more people if they implemented some more unique playable races or species.

Things like playable lizards are good new things, they don't ruin previously good things, they just add to them. Things like adding more magic when the game is already suffering because there is too much magic is a bad new thing, and part of that "just keep throwing new things on" mentality.

I'm not saying it doesn't work, it's just random and thoughtless, and if it were thought out we could have only good new things instead of just hoping for more things like creatively made races. (I hate elves and dwarves, but the way they did elves is so strange and abnormal that I'm completely OK with this interpretation.)

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As for the rest of these things, these all seem to be detail aspects that would normally get adjusted and balanced over time. Considering they have several more visible issues as well as these, it seems to me that the game is still very much in an immature state, and I expect the problems you mention will improve as the game matures.


That's the thing though, these were all problems in the first Divinity: Original Sin, and still are, in the finished game. I wasn't there for the first games pre-release, I don't know if maybe the community was just silent so Larian didn't notice all of these problems, but I don't want the second game to just be repeating history. When I saw Divinity: Original Sin for the first time I was so happy, and then immediately saddened by the potential that wasn't taken advantage of. But I only found it after release, it was too late to complain about it's issues in any meaningful way.

I don't trust that Larian will fix these things if the community doesn't make some kind of noise, and I don't know if Larian will even read what I say or care enough to balance their game based on community feedback. But I wasn't there before, so until they prove to me they don't care I'm going to assume that they do, and that they just never thought about it, because the community was either silent or too busy arguing with themselves.

Last edited by chocolate; 23/10/16 12:58 AM.