I think I agree with the implementation: although I'd like to see more silliness and humour in the game, I'm also appreciating the way that they seem to be making the core story darker and more serious: there is room for both, but I think there needs to be a respectful distance between them. Using the pigs as an example, their actual location is right in the middle of having just progressed through a major part of the MQ: perhaps they could be viewed as light relief, though I admit I thought they felt a little incongruous. I don't want to get rid of them, but they might be better off moved to a location waiting to be discovered rather than in a location that is the nexus between several more serious and sometimes nasty bits of storytelling. Plus they're just a bit of a pain to navigate around anyway.

And I feel the same way about durability. The implementation is tedious and annoying, but removing it altogether also feels wrong. It needs to be changed rather than scrapped. I'm generally uncomfortable with scrapping something altogether unless it really is entirely useless and has no potential to add anything positive.

I still want to keep the ladder animations, though. Even if not for their presence in ED, I like them.


J'aime le fromage.