I'm not sure why people say things like "We should all come together and agree". I mean, name me one single instance in all of human history where everyone agreed. What that translates to really is "everyone should agree that MY idea is the best".
This is awful. Never use examples for things that don't exist to prove your point. Wow, so people can never agree in our history, so that means we should never agree? Awesome point. All games right now are made for entertainment? Man, games as a medium must be specifically for entertainment. Awesome. Let's never change.
And as a rule, since I'm bringing so many problems with the game and its community up, I'm not giving any opinions. Everything I say needs to be changed is based on decisions that the developers made, not my own tastes (although I'm sure it's somewhat affected by my personal biases since I'm not a robot), and when I make suggestions in my list I mention that they are my personal feelings and I'm not very good at coming up with these things. Because it's Larian's game, nobody can be better at coming up with what should go in the game than them, but you don't have to be developing the game to see what is wrong with it.
This is the wrong way to think about it.
A game which is all serious or all silly doesn't work well. There needs to be a balance between the two or else they lose all the impact. So no, the burning pigs do not need to become yet one more item of horrible morbid pain on Braccus Rex's Isle of Damnnation. There's already plenty of that on the island as it is. More is not needed just because the pig-mages not being insane is one thing when you randomly and arbitrarily decide realism must be adhered to.
The game doesn't need to be all realistic or all silly, but its elements need to work together. Having all ladder climbing animations in the game be one over the top animation means the entire game wants to be over the top. Having the entire story be realistic, without even a single over the top dialogue or story arc, means the entire game wants to be realistic.
Having the over the top burning pigs says that just this one part wants to be over the top, that's the kind of thing that can be worked in with some thought, and it's also the kind of thing that won't work if it's just thrown in without thought. But the ladder animations and the story objectively don't work together, there's no way they ever could because they are too global, so one of them needs to change.
I'm not randomly and arbitrarily saying the game needs to be realistic. I'm basing it on the story, I've already said I don't mind if the game is silly, its parts just need to work together to confirm that.
What you are doing is arguing, personally attacking me instead of thinking about what I wrote. I don't understand exactly how you could read all of that and then attack me, but perception is weird, so who knows.
So only YOU have the Right Answers and anyone who says otherwise obviously doesn't understand what they're talking about?
This... isn't even the right or wrong answer. It's just how game design works, and it's part of what I was saying about explaining these things to people who don't understand game design.
If something isn't working in a game, the solution isn't to remove it, it's to understand why it exists in the first place, and then understand why it isn't working towards that purpose. There's no opinion there, that's just how this works. If I thought I had all the answers, I would have said a specific way it should be fixed. Knowing it should be fixed and not removed isn't an answer it's just knowledge.
And yes, if someone thinks that durability should just be removed, they don't know what they are talking about. That's not insulting, it just means they need to understand it better.
If one person thinks durability should be fixed this way, and another thinks it should be fixed in another way, then that's just a difference of opinion like vometia liking ladders and me liking the story. A difference in opinion isn't where someone doesn't know what they are talking about, it's the area that we need to talk to each other about and come to agreements on.