The point I was trying to make though, is that its okay to have awesome effects on weapons. The main focus doesn't have to be so concerned with balance that the end result is +generic stats on every item, and good items are +(low on hit chance of low impact status effect). That is so bland. Even in competitive Co-op vs AI type games, items don't have to be completely balanced. Fun is what we are chasing here, balance should be secondary. It would be nice if they had awesome effects AND balanced (which is what I'd MUCH prefer), but right now I'd settle for just the awesome effects.
If an enemy gains a powerful item, you don't have to then fight him at every point. It becomes a problem solving expedition, 'okay, so how do I deal with this?' Larian has made a statement to the effect that it wants players to try and adjust on the fly to new problems and work out ways to deal with them. You're competing with someone who just picked up a powerful item? No worries, now you need to go and find one so you can fight him. Balance is definitely preferable, not essential.
Once again though, my main point, is that I want to see weapons with awesome effects. This isn't a fast paced moba where ratios need to be fine tuned to the second decimal place. Balance would be nice, but in my opinion, is secondary to awesome effects. If Larian can give us both it would make the game significantly better