I've noticed that the AoE reticle when casting a spell is not accurate. I'm not sure if this intended (i hope not) but it makes strategizing with a caster using AoE's near impossible. I select a spot with my AoE where only the enemies light up as able to hit, then when I cast it my entire party gets smacked.
Please look at stealing, its way too over powered right now. I have zero reason to loot anything other than magic items because I can just steal and sell the stolen goods back to the vendor i stole them from and accumulate a mass fortune to buy anything I want.
The amount of a primary stat needed to keep it above the penalty area is quite high. If I'm a wizard I have to spent every one of my attribute points when i gain a level into INT or I'll take a penalty on INT based skills. This makes it very difficult to customize my character
The spell hit indicators are currently garbage, I'm sure they'll be fixed in future updates. (you think wizard is bad, try playing ranger)
What do you mean with the stealing thing? Like you're just selling items and then pick pocketing them back and reselling?
And attributes right now are retarded, just completely irredeemably terrible, so there isn't really anything to talk about on them until Larian fixes them.
Just wanted to address the first thing as it was in the first game as well. I don't know if it's intentional either, but it's always been there; sometimes you'd throw a grenade and the targeting circle would show your guys as being safe...only to get nailed anyway. So it's always been there.
It shouldn't be there anymore. This is the sequel and it's still in alpha, so this is the time to make these spell indicators absolute, and make the game an actual tactics game where you know what your actions will cause, instead of just random nonsense.