Originally Posted by error3
I'm loving the new Rage, for debuffing strong enemy targets.

The new Rage works as following:
1 AP Cost
1 turn duration
4 turn CD

Target gains Enraged, giving the following stats:
100% Critical Chance
-100% Dodge
-100% Resistances to Fire/Earth/Water/Air/Poison

From the previous patch, the duration was halved and the penalties to dodge and resistances went up from 25%.

This is a pretty big nerf to those using Rage to gain 100% crit chance. There is now a real tradeoff of survivability and damage when using the ability.
Personally it seems too risky to use for buffing my melee characters now.

However, I have started taking Rage on all of my elemental damage characters.
Buffing the enemy instead causes them to take DOUBLE damage from all elemental sources until the next round, and for only 1 AP!

Rage just became an awesome debuff.



Wait, wut? Rage can now be cast on other targets? rpg006