I agree with the concept of spell flexibility, but a 1AP skill on a low cooldown that obliterates any elemental resistances of enemies just makes for a very boring skill. It just allows you to nuke enemies that would otherwise be really challenging entierly negating the drawback of giving them extra crit.
Enrage would just become a nobrainer skill that you pick up on every char regardless of what build they otherwise have.

Besides being OP with a double damage dealt to this enemy for 1AP skill, it is not an apropriate flavor either.
This kind of debuff is more what necromancy used to to in the first game.

So as I said, I agree with you that versatile spells are good in principle, but this particular skill is not in a good place at the moment.