Originally Posted by Stabbey
I agree with much of the sentiment of the thread.

1. It is true that Backstab is a powerful Talent, allowing you to have 100% criticals, but unlike every other class archtype, Rogues are pretty much forced into taking it pretty much immediately, which means that you get only one choose-able Talent at level 1 or 2, and after that it's a long time until level 6. "Talent tax" is the right way to put it.

2. Blackjacks should absolutely be added in as a second Backstab-capable weapon. Complete agreement from me here.

3. I also find Guerrilla very underwhelming. It's an AP-loser for single-wielding, and when dual-wielding, it gives you 3 AP worth of damage for 3 AP, which means you're just as well off not bothering with it.

Guerrilla is only good when:
- Attacking from out of combat to start a fight (0 AP cost).
- Using a skill which has powerful sneak attack damage already (The Skill is what's providing the power)
- If you need to finish an enemy off, but it would take 2 dual-wielding attacks and you have only 3 AP left. (Very situational and a questionable use of AP compared to other possible options)

That's it. It just does not seem useful to take a Talent point on.

Originally Posted by Kalrakh
Perhaps better tie backstabbing in with Scoundrel at let backstab damage improve with getting better at scoundreling?


It kinda already does, since Scoundrel increases the damage critical strikes do.


1. That's why I want to put Backstabbing together with scoundrel and take it away of just being a secure crit. Bakstabbing should give only little extra damage on low scoundrel, but even higher on high scoundrel, because leveling scoundrel means, you learn, where the vital spots are. Perhaps always inflicting bleeding. But of course some monster should be resistant or even immune to backstabbing. Why should a skeleton or zombie care for backstabbing? Don't think they have any really 'vital' spots.

2. Not sure, what a Blackjack add new, it's just a kind of smaller club, but hardly anything that could 'backstab'. A garrote would be more fitting, something that could mute mages if they have no armor when used while sneaking, I guess.

3. I'm pretty sure, that is how 'Guerilla' is meant to be used and not with 'sneak' > 'attack' > 'sneak' > 'attack'. Guerilla tactics are ambush tactics, so why should it be balanced for more than just 'ambushing'? Being able to instantly kill someone before the fight even started, can be extremly strong, sometimes perhaps to strong, because somebody already instantly killed Alexander wich such a combination, if I remember correctly.