Originally Posted by Baardvark
I dislike hard CC as well, and would much prefer that disables heavily limit your options, but you still have some choice. Like, knocked down characters could still crawl around or attack with extremely heavy disadvantages. But, considering the animations and balancing already done, I imagine hard CC is here to stay.

They're still making new animations and polishing the older ones, so that much doesn't seem to be a problem.

As far as the idea itself goes, I have made a thread on the matter, and it would be great to keep that discussion there, since that's basically where all the best solutions go eventually.