This is awful. Never use examples for things that don't exist to prove your point. Wow, so people can never agree in our history, so that means we should never agree? Awesome point. All games right now are made for entertainment? Man, games as a medium must be specifically for entertainment. Awesome. Let's never change.
I'm saying that it's futile to try to get everyone to try to agree, especially the smaller the details which you're trying to find common agreement on.
And as a rule, since I'm bringing so many problems with the game and its community up, I'm not giving any opinions. Everything I say needs to be changed is based on decisions that the developers made, not my own tastes (although I'm sure it's somewhat affected by my personal biases since I'm not a robot)
Ha ha ha ha ha ha ha ha! Of course you're giving opinions! The choices about what things you decide should be brought up are a reflection of the opinions. There is nothing arbitrary or objective in that.
The game doesn't need to be all realistic or all silly, but its elements need to work together. Having all ladder climbing animations in the game be one over the top animation means the entire game wants to be over the top. Having the entire story be realistic, without even a single over the top dialogue or story arc, means the entire game wants to be realistic.
Having the over the top burning pigs says that just this one part wants to be over the top, that's the kind of thing that can be worked in with some thought, and it's also the kind of thing that won't work if it's just thrown in without thought. But the ladder animations and the story objectively don't work together, there's no way they ever could because they are too global, so one of them needs to change.
To declare that the ladder animation has no place in the game and destroys the entire tone is wrong. It makes no sense. It is absurd reductionism.
It's like saying "my brand new $30,000 car in perfect condition got a scratch, so now I have to buy a new one".
I'm also not sure why the burning pigs are over the top, but the eternal burning historian, the eternally trapped jester, the eternal card-playing skeletons, the pit of horror fertilizing the roses of damnation, and the shriekers are not.
I'm not randomly and arbitrarily saying the game needs to be realistic. I'm basing it on the story, I've already said I don't mind if the game is silly, its parts just need to work together to confirm that.
There is nothing at all wrong with the ladder animations or the pigs fitting in with the rest of the game.
Larian has always, always had a mix of serious and silly elements in their games. It usually works well. It does not always work well, this is true, but the hits overwhelm the misses (although Original Sin 1 had more misses than hits, I think).
If you can't understand or accept the idea of different tones having a place, well I don't think you understand balance in writing that much.
What you are doing is arguing, personally attacking me instead of thinking about what I wrote. I don't understand exactly how you could read all of that and then attack me, but perception is weird, so who knows.
You call what I said a personal attack? Hardly.
This... isn't even the right or wrong answer. It's just how game design works, and it's part of what I was saying about explaining these things to people who don't understand game design.
Because only you understand game design? Because only people who are masters of game design should be allowed to give feedback?
If something isn't working in a game, the solution isn't to remove it, it's to understand why it exists in the first place, and then understand why it isn't working towards that purpose. There's no opinion there, that's just how this works. If I thought I had all the answers, I would have said a specific way it should be fixed. Knowing it should be fixed and not removed isn't an answer it's just knowledge.
And yes, if someone thinks that durability should just be removed, they don't know what they are talking about. That's not insulting, it just means they need to understand it better.
Thanks for proving my point. Look at the ego on you. If someone wants durability gone, than they are dumb and need someone smart to explain to them why They Are Wrong.
If one person thinks durability should be fixed this way, and another thinks it should be fixed in another way, then that's just a difference of opinion like vometia liking ladders and me liking the story. A difference in opinion isn't where someone doesn't know what they are talking about, it's the area that we need to talk to each other about and come to agreements on.
How can you and vometia come to an agreement between "The ladder animations completely ruin the tone of the entire game and must be removed" and "I like the ladder animations, they are fun"?
Also, you are being incredibly insulting by implying that vometia doesn't care about story because she likes a silly ladder animation.