@error3
A very good sumary of the thread, thank you. smile

I just wanted to point out that I find it highly likely that there already are some defense reducing skills planned but not yet implemented for necromancy, since witchcraft had several debuff skills in the previous game and if any tree is to have curse flavoured abilities necromancy really is the best fit.

It's not that warfare can't have debuffs, indeed it already has some, but as a not overtly magical skilltree it feels better to have cripple, knockdown or armor reduction effects in this tree and reduction of magic resistances in a more suitable tree.