Definately not pyro. Hasn't to do with fire and is otherwise more meta based, where pyro is more direct.

I can just say it again. They should keep it the way it was in DOS1, but add a reliable way of aquisition.
(maybe a recipe? Like a tormented soul combined with a gem to create a "wrathful soulstone" that adds a 50% chance to enrage hit enemies)[further note: the kind of gem used could determine the kind of effect that's applied, like wrathful, slothful, etc... for rage, slow etc.]

Whatever, the diversion should be the #1 goal.

That said, I wouldn't nerf the "flexibility" alone, as that wouldn't help the imbalance fact at all. (at best both with the additional application I described)
It's either too bad to use thanks to the debuff, or, if the enemies are CC-ed, OP as the drawback is negated entirely.

As for skill-shools/professions... since DOS1 I think there are too few of them. That's why the KS goals for +2 additional ones made me quite sad actually, as it showed it will be neglected again. MHO.

Last edited by Seelenernter; 23/10/16 05:15 PM.

Think for yourself! Or others will do it...