Originally Posted by GrumpyMcGrump
Originally Posted by Mikus
Originally Posted by Skallewag
Originally Posted by sehnsucht
If preventing people from bashing open wooden doors & chests too often is the only reason you keep durability in the game then you can remove it. I always bash with spells to prevent durability loss.

IMO if you don't want certain chests, doors, etc to be bashed open, simply make them immune to all damage or give them a very high life (like 1 million) and it should work


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-_- We can clearly see two camps here:
- Those who feel durability isn't that important (for various reasons)
- Those who like the idea of durability; generally, thanks to RP immersion qualities and the ideas it can branch into

**Also, I'd gladly add bathroom mechanics to an RPG :P Would give my character a reason to piss on his enemies.

I'm not about to argue the idea of immersive mechanics, what counts as too far given a game type, and all that other jazz.

Point is:
Some of us are attached to the idea of durability because of RP factors and cause we think it could be made interesting and fun

I did a a long wall of text consolidating ideas behind that and it can be found here:

Forum Thread: Let's talk about durability, page 4

Secondly:
As far as I can tell, while most people fall in one of the two camps, there's a spectrum of 'hate' for durability in the 'make it go away' side.

* Some find it annoying but think it could maybe be made better
* Some think it adds nothing and thus don't care for it
* Some dislike it, but could swallow their distaste if it was improved
* Some actively hate the idea of it

Thus:
Seems to me that if any of the suggestions or work into actually improving the system and making it more involved, interesting, and adding to the combat aspects, strategic choice making, and, generally, less tedious were done, most one side would be completely happy and, at minimum, half the other would be 'okay.'

You can't satisfy everyone, but the majority of people would be better off improving and evolving the system to satisfy/please three fourths of the player base than to alienate half.

My thoughts/feelings on immersion:

There's also the fact that the fact it's in the game at all meams the devs also seam attached to RP immersive factors. Other wise: why durability? why the ability to 'sleep'? why the ability to eat? why the ability to drink?

Truly, I wouldn't want to add survival elements to eating and sleeping, but I'd love for them to be made into something much more substantial.

Eating and drinking don't have to be punishing for them to be interesting and relevant in a RP perspective from mechanical aspect.

Just as someone mentioned rewarding players for gear upkeep, you can reward players for taking care of their characters quality of life. You could even add small bonuses based off how they live.

Too many sweets and pies -> Something interesting happens with merits and demerits
Eat healthy alot -> rewarded small bonus

Well hydrated -> small reward

*rolling eyes* of course I suspect some here would shoot me in the head for suggesting such a thing, but it is what it is and that's my feelings on the matter

I actually really like it when I'm playing D&D or Skyrim or Fallout and some realsitic mechanics concerning weight, eating, sleeping, going to the bathroom are included. I even have used mods to simulate health and disease and stuff.

I enjoy total immersion. The idea that the character is actually alive and living so I can connect with them better.

Sure, it would be just as immersive to have a realistic life of a office worker, but the important aspect missing in that counter example is the setting. Would that same example be ridiculously fun if everything was totally immersive but then aliens invaded randomly? Or if you could go around and choose to cause chaos? Hell, yeah.

Having my character go to the bathroom only to have aliens kick down the door to kill me with my pants down? Sounds awesome to me.

This debate is getting a bit too heated for some.

Lets refocus on two conclusive things:
> There are two groups here around a dividing line
> Is there a way to please the majority of people from both?

Last edited by aj0413; 24/10/16 08:18 AM. Reason: Wording was bad :P