I do feel that immersion is very important. I however do not feel that durability adds any immersion. Some other people in this thread said similar things. The dividing line here is not the importance of immersion.
Also I do believe there's no way to improve durability enough to make it interesting for me. It'll either be not meaningful or meaningful and extremely annoying.
Wasn't immersion as the dividing line: It's durability satying or going. Whether you see it as immersive or not means very little in that sense. You've clearly chosen a side.
Secondly, what counts as immersive and to what degree is relative. So that hardly matters as well. Me pointing out that durability staying and RP immersion being important is just a trend I've noticed on those who want it to stay.
Thirdly, so what your saying is: depending on what happens, I'll either hate it or ignore it depending on how it impacts gameplay. Either that, or that you don't want it at all, ever.
Which goes back to my previous statement: > If you're statement is more of the former interpretation: Then there's a method to get durability out of your face and make it something you don't need to worry about too much and can be made quick and relatively painless in the suggestions.
> If anything at all with durability bothers you, you're in the sub-sub group of just hating it and that pretty much means that you can't really be expected to work towards a middle ground for the majority cause you cant be budged.
> And if the idea that a player doesn't need to worry about durability really but if he keeps it high he gets a small bonus bothers you: Now you're just nitpicking and being kind of selfish