Originally Posted by Naqel
Originally Posted by aj0413

-_- We can clearly see two camps here:
- Those who feel durability and RP immersion isn't that important
- Those who like the idea of durability and RP immersion


That's false.

There's nothing stopping a person from enjoying immersive role-playing while being opposed to the idea of equipment durability, and vice-versa.

The line of division here isn't "RP master race and the rest of the plebs", it's "maintenance saps the fun out of games" versus "durability enhances realism".

These are not irreconcilable differences(as you yourself observe: if maintenance stops being a pain, the system can stay), so let's not present them as such.


+1

I think that immersion is importent but I do not think that durability adds lots of immersion to D:OS2.

At the moment I play Planescape Torment again. It is one of the most immersive games I know. There is tons of text and I read it and I enjoy doing so.
PST is immersive because of its setting, story, characters and how all these things fit together.
PST is not realistic in any way: no durability and repair, no need to eat, drink, sleep (except spell recovery) or going to the toilett. They can carry tons of items, there are some strange restrictions who can use what items or skills and there are tons of other unrealistic things.

summary:
- immersion is importent
- immersion is not the same as realism or simulation
- realism can add to immersion, but it does not do it in every case. Sometimes realism can make things boring or annoying. So it is possible that realism can reduce immersion.


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