Yes, you're right with the non-stackability cases you mention above. Hadn't thought of those.
If a stackable item's information is changed after placed in the game world it must not (and will not) be able to stack with unchanged items any more, regardless of the root template. If exactly the same changes are made to items (so they contain the same information) they will stack though.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan