summary: - immersion is importent - immersion is not the same as realism or simulation - realism can add to immersion, but it does not do it in every case. Sometimes realism can make things boring or annoying. So it is possible that realism can reduce immersion.
Yes! Spread the gospel! Chant it to the top of the skies! Henceforth you shall be named as "Madscientist, the Keeper of Truth!"
...Seriously, every point against weapon durability condensed into a brief, concise summary.
Originally Posted by Naqel
Originally Posted by aj0413
-_- We can clearly see two camps here: - Those who feel durability and RP immersion isn't that important - Those who like the idea of durability and RP immersion
That's false.
There's nothing stopping a person from enjoying immersive role-playing while being opposed to the idea of equipment durability, and vice-versa.
The line of division here isn't "RP master race and the rest of the plebs", it's "maintenance saps the fun out of games" versus "durability enhances realism".
These are not irreconcilable differences(as you yourself observe: if maintenance stops being a pain, the system can stay), so let's not present them as such.
Nailed it. DM mode isn't out yet, we don't even know how will it be implemented, but I'm already getting the vibe I used to get on Ultima Online/NWN1 and 2 whenever anyone wanted "better immersion" at the expense of the fun factor and used the "rp untermenschen" line whenever someone else didn't agree to their ideas.
Not going to joke, I'm loving this community! It's again like in the glorious, good old days!