summary: - immersion is importent - immersion is not the same as realism or simulation - realism can add to immersion, but it does not do it in every case. Sometimes realism can make things boring or annoying. So it is possible that realism can reduce immersion.
Yes! Spread the gospel! Chant it to the top of the skies! Henceforth you shall be named as "Madscientist, the Keeper of Truth!"
...Seriously, every point against weapon durability condensed into a brief, concise summary,
Ya know, people get this?
The idea behind durability being immersive is pretty simple. Items aren't indestructible. I can bash open a door, I can break a stick I use as a weapon, so on and so forth.
It's intuitive to ones understanding of the world and how things work.
It's immersive that such intuitive thoughts hold true. Going counter to them is being the opposite of immersive.
There's a degree of suspension of disbelief for immersive games cause they aren't beholden to realism (ie magic), but accepting indestructible weapons is more further than I'm willing to go.
The fact that you don't have to hunt down components to fix things and can just use a hammer for everything seems like enough of a reduction of realism to me to reduce the 'boring' or 'annoyance' factor
Hell, the fact that you durability doesn't seem to degrade value or damage or anything is there to reduce realism
Just cause people argue for keeping durability does not mean we don't get what your conveying
Nor is there a right or wrong answer in immersive qualities, per se.
But this is a side debate more than anything: Ignore whether or not, I want durabilty for immersion. Ignore whether or not, you disagree with me.
Fact is: You can't argue an opinion. And trying to undermind one groups opinion on the immersive qualities of durability gets us nowhere.
My point remains: > The issue on durability is divided > The group who wants it gone at least has sub groups willing to discuss changing it so it doesn't bother them > Therefore, more people would be better off with an evolution of the system rather than just half
Yes, people have been through this back-and-forth before. A dozen times, to be accurate. So far I've yet to see a single alternative that pleases the majority of people without making degradable equipment a pain in the backside, and there's a good chance that said valid alternative won't pop up at all. Just cut the knot (i.e. remove the feature) and be done with it. It's not that the game or the roleplay factor will be diminished in any way whatsoever without it.