Originally Posted by Kilroy512512
Back on topic, the problem with increasing movement speed even out of combat is that there are already a couple time sensitive events that we have encountered. Honestly though the game feels about right to me, especially compared to older isometric rpgs. It is also fairly comparable to similar modern titles, such as Pillars of Eternity/Tyranny. (being the most direct comparison)


yeah it just needs another shrine somewhere around the last few areas and that's really it as far as world navigation changes