The idea of making repair hammers consumables also came up numerous times along side the repair all
My main issue with durability related skills is what I've already said, namely that we're already starved of skillpoints as it is and investing more points in a tertiary skills is a forced waste. Now, if instead of a wholly new skill, blacksmithing could be expanded to also cover repairs (which would also make complete sense since a blacksmith's work is 50% spent on crafting new armors and weapons and the other 50% is spent on repairing them), I'd already be more okay with it.