Originally Posted by aj0413

I think your interpreting me wrong:
Crafting&Blacksmithing = repair skill, no new tree

Durability related skills:
Skills in Warfare for targeting enemy weapons or armor

Skills in Air magic for boosting armor in exchange for breaking your armor next turn or for doing the same with a weapon

Skills in earth for adding acid damage to a weapon but causing it to lose durability quickly over time

no new skill trees, just adding unique skills to existing ones that interact with the durability value on weapons an darmor


Oh, I see now. By "skills" you meant an usable ability with cooldown like rage or fireball. Alright then, if it were implemented in such a way, I'd already be a lot more satisfied with it.

Originally Posted by Kalrakh


2a) It is ridiculous, that identifying an item destroys a identifying glass. What the hell are you doing for identifying? Smashing it on the item while saying a magic word? Replace the glass by either scrolls, to make it a logical consumable or replace it with some kind of magical item/orb, that comes with charges. Charges will be consumed depending on the rarity of the item. More rare items need more charges of course.

2b) Add an option to activate 'automatic identification' of items and if you make scrolls for heavens sake don't make scrolls of different rarity of identification, you already have to skill Loremaster and invest social points for this.


^ +1