Originally Posted by Kalrakh
Two make both sides happy, we need a way to easy it for one side and to keep it for the other side.

For this case I think, we need more realism:

1a) A tool doesn't break, just because you repaired one single item. A tool will brake, if you use it again and again to repair. -> Give Repair hammer charges that get consumed for every point of durability they are repairing.

1b) Having to repair every single part of equipment is totally annoying. Implement a button, that repairs all equipped items at once, consuming the specific number of charges. But it shouldn't repair items in your inventory automatically.

2a) It is ridiculous, that identifying an item destroys a identifying glass. What the hell are you doing for identifying? Smashing it on the item while saying a magic word? Replace the glass by either scrolls, to make it a logical consumable or replace it with some kind of magical item/orb, that comes with charges. Charges will be consumed depending on the rarity of the item. More rare items need more charges of course.

2b) Add an option to activate 'automatic identification' of items and if you make scrolls for heavens sake don't make scrolls of different rarity of identification, you already have to skill Loremaster and invest social points for this.


+1

This guys gets it. Also, yeah, all of those ideas should be done.