I will not hate it no matter what. But I've yet to see a suggestion that for me is better than just removing durability completely.
And by "better" I mean it:
1. doesn't feel pointless
2. doesn't feel tedious
If all I need to do is pressing repair all from time to time why keep durability at all? It just adds nothing to the game.

I get the argument that bashing things would logically break your weapon. So here's my suggestion:
1. Remove durability
2. With a whetstone a melee weapon can be buffed with "sharp" effect for a certain (big) amount of attacks
3. When you bash chests or doors with a melee weapon it gets a permanent damage debuff
4. Additionally when you bash a chest open instead of lockpicking it fragile items inside break
5. Ranged weapons don't get debuffs from bashing chests but chests and doors are resistant to ranged attacks