Originally Posted by Naqel
Originally Posted by aj0413
The idea behind durability being immersive is pretty simple. Items aren't indestructible. I can bash open a door, I can break a stick I use as a weapon, so on and so forth.

It's intuitive to ones understanding of the world and how things work.

It's immersive that such intuitive thoughts hold true. Going counter to them is being the opposite of immersive.


What you state here is not an absolute truth, and in the specific case of Divinity it can be said to be absolutely false.

A vast majority of games only ever encompasses a span of time/usage within which an item would realistically be effectively indestructible, that is to say it would only break under unusual circumstances, and suffer no worthwhile wear over the course of the entire game.

In that way, it is entirely a break of immersion for the sake of gameplay(introducing a drain on the players resources) to have items break as fast at they do, often costing more to repair than they would to replace, and as mentioned by a few other people, gear maintenance is not a relevant part of the experience the player is immersed in when playing Divinity.

Immersion =/= realism. Realism is only a tool for building immersion, but not a pre-requisite for immersion to be achieved.


You realise I've been trying to move past this entire aspect of the discussion since it's both irrelevant and relative to ones own opinion on their interpretation of immersive qualities?

You're own rejoinder isn't an absolute. No ones is. Thus why are you focusing on the subject? It may seem relevant to define immersion in relation to D:OS, but it really isnt for the sake of discussing durablity (1) and it'd have no end since it's opinion based (2)

People want durability, for whatever reasons; some of those reasons so happen to include immersive RP values for them. -> This is an opinion. This is a relative stance to take based on their own wants.

Trying to argue down an opinion like this is like trying to argue moral philosophy.....aimless and endless