I agree with the point about the magisters being too weak and too few. A recurring theme in the beginning is "watch out for the magisters, they so strong". Get to lvl 3 and they are literally useless as guards, as has been pointed out above. Actually, I'm quite sure with the numbers in fort joy, they would be useless from the start if everyone revolted, considering everyone is supposed to be some sort of sorcerer. On that note, if the mechanic/tink decided to help the camp in fort joy, and no one had a collar, it would actually be a slaughter of the magisters. This doesn't really effect the gameplay too much though, and it wouldn't be a huge deal if it wasn't fixed. It would help the story feel more real, and would help fort joy feel more oppressive if the magisters and their numbers were significantly buffed. I can't see it being too hard to just add a few more patrols and standing guards