1. it should be an option, like in the menu to turn on the function. this is one of those low priority optional things that hurts nobody and helps some people.
2. yeh
3. its just to make doing things out of combat nicer. in almost all games like this you can queue actions out of combat so there's no downtime. just a small quality of life change that isn't really noticeable but makes the game feel sleeker
4. yeh
5. i dont really mind them targeting neutrals they just need to tell you exactly who they are targeting
6. i don't like mage weapons being used as spell substitutes. spells should be powerful enough to make up for a lack of a reliable weapon, staffs and wands should just be stat sticks that change some of the wizard spells depending on which one is being used. if a wizard has a basic attack it should be a shitty melee where they wap you with their wand/staff
7. same as #1 just an option that hurts nobody and helps some people. some people just prefer hotkeys over toggles
8. they just look bad. i don't think they need to look completely serious or anything, and after the pigs fiasco Larian showed they really understand the theme of their game so i trust them to figure something out. they're just off. and nah it's got nothing to do with the fact that they are girls just that most of the bad ones happen to be on female human. (female elf poses are way better, for reference)
9. it shouldn't be global for every character
12. well no i don't want to introduce material harvesting. but just imagine if you needed a skill level to use repair hammers. the repair hammer would be the material, and requiring a skill would make the mobile repairs instantly feel like they actually cost something the players care about instead of being free repairs. doesn't need to be materials, just needs to be a cost for mobile repairing, same way there is a cost for repairing at vendor (gold, time).
13. i'm never ok with harmful ground effects from physical classes. even if you don't bother with them grenades will still pop up from enemies, just don't think the game needs more messiness.
14. surfaces don't have to stop being part of the game, like i said mages should just require some investment in a skill tree before being able to paint ground effects freely. i want mages to start with more well rounded skills not all focused on ground effects, and have the early ground effect spells not able to target specific areas. then at mid game they'll get things like fireball that can paint a ground effect at wherever the mage wants. and they'll have put most of their points in fire. it just needs investment, too strong to get for free.
15. i don't think harmful ground effects should be coming from physical classes.
16. these things need to be gated. i didn't mention what the attribute requirements should be because we'll need to figure out over time what feels best. also these would only be accounting for base attributes, not modified attributes. right now hybrid is too strong, this doesn't remove hybrid it just balances it. and i'm not acknowledging the 7:1 int to finesse/strength spells thing, because something like that will stop anything from ever being balanced, so i'm assuming that Larian will fix it.
17. in the current game. if ground effects are changed to require more investment and only be on wizards (or from barrels/plants) then i think it's fine. but right now it's too easy.
18. yeh
19. that one is a joke ;c
21. you would still be able to hit them, they just don't appear and you can't see if you are hitting their hitbox before you shoot. a lot of the sight and stealth mechanics need to be reworked.
22. this one will need to be tested to see how it works out/feels to play. would be nice if we could have it for a short time to see how everyone likes it
25. we pretty much feel opposite about all the animations. i just don't like them being global, i've changed my mind about hating them completely.
27. yeh
28. when i play i'm pretty much always in the mind set of "my character is scared" so i'd just like some less clever/smart options. options to not really think too hard and just accept what the npc is saying
31. yeh
33. it would be cool to have for rangers. i don't think it would be so complicated, i'm sure they have some simple digit currently that is controlling the angle of the shot. could just add buttons to raise or lower that digit. (no matter your angle the arrow would always hit where your mouse was, this would just be for shooting over larger walls or rocks)
35. blood shouldn't just be another water it should be unique. and blood turning into stun water is garbage gameplay mechanic
37. yeah i didn't think this was intentional. changed it on the list to be more clear it's just a bug report
38. yeh
39. i see your point. he just didn't seem like the personality that would do it, he seemed kind of like "yeah i'm hot shit" so i figured he would think he could take me on his own.
40. yeh
41. yeh
42. i think attacks should have more value and risk so that two attacks per turn would be worth something. shouldn't be able to use so much in one turn unless you are just min max stacking speed, it loses any tactical value the game might have when everyone can do so much uninterrupted
43. i'm not really sure with this one. this whole thing was kinda confusing lol. just reporting it in case any of that wasn't intended by devs
44. this is very minor. just something to think about. don't feel too strongly about it, but it would be nice.
49. yeh
Last edited by chocolate; 24/10/16 10:22 PM.