This kind of reminds of Darkest Dungeon, where lots of skills modify party order, though that's a bit different.

Could also be skills to get an ally to move earlier, perhaps at some disadvantage. Something like, targeted character moves right after you, but has -2 AP. Or a kind of adrenaline skill, where a character moves up in the order for the next turn, but then late in the order after that.

And I agree with those CC changes. Death to hard CC that's all the same!

Last edited by Baardvark; 25/10/16 12:42 AM.