1, 7. Contrary to popular opinion (not a dig at you, I've seen a lot of different people express this - including someone who wanted real-time combat and then complained that he only wanted it "as an OPTION"), describing a feature as an option is not a magic spell which somehow makes that feature free to create, implement, and test.

Each little feature requires time and effort to code and implement. We can't have an option for every small little feature all 40,000 users want or else the options screen will be very long.


6. With the presence of Memory in the game, and each and every spell having a cooldown of 3+ turns, I do not agree with stripping mages of basic ranged attack options.


16. I still disagree. Hybrids are not too strong, because they have two inherent limitations. The first is that splitting their attribute distribution makes them less powerful than specialists in both their areas. The second is that Memory is still a thing. In D:OS 1, a Hybrid could put a few points into a lot of schools and gain access to a lot of skills. That's not the case in D:OS 2 - a Hybrid might have access to more schools, but they can not equip more skills at once than specialists. (Well, maybe they can, but only by further sacrificing their power to focus points into Memory instead of the power-boosting primary attributes.)


I'll have feedback on more list items sometime later.