give weapons that were used against doors, chests, etc a debuff. the more a weapon hits a door the severe the debuff.

debuff could be less damage in battle, eg:
the next 2 hits against a foe only do 90% damage.
the next 3 hits ... 90% damge.
the next 4 hits ... 90% damage.
...

or

the next 2 hits against a foe only do 90% damage.
the next 2 hits ... 80% damage
the next 2 hits ... 70% damage
...

or a combination of both.

could be remedied with a repair hammer, so we have "some kind" of repairing without the durability curse ;-)

Last edited by 4verse; 25/10/16 12:07 PM.

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