give weapons that were used against doors, chests, etc a debuff. the more a weapon hits a door the severe the debuff.
debuff could be less damage in battle, eg: the next 2 hits against a foe only do 90% damage. the next 3 hits ... 90% damge. the next 4 hits ... 90% damage. ...
or
the next 2 hits against a foe only do 90% damage. the next 2 hits ... 80% damage the next 2 hits ... 70% damage ...
or a combination of both.
could be remedied with a repair hammer, so we have "some kind" of repairing without the durability curse ;-)
Last edited by 4verse; 25/10/1612:07 PM.
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