Originally Posted by aj0413
It's broken, it's superfluous so we fix it

By the definition of superfluous, the way to fix it is to trim or remove entirely.

Durability isn't a fun way to introduce a drain on the player's resources, and in the context of Divinity it isn't an engaging one either. It doesn't contribute in a relevant way towards immersion, and it is frustrating to keep track of and maintain.
It should either be gone completely(the efficient way), or replaced with a different system.