I know that.
That's why I suggested the decrease in both "pain and gain" to less chance and less taken damage. Some suggested 50%, I'm more for 30% as this shouldn't be the ultimate debuff imho.
The rest (keeping the rage debuff-part exclusively non-skill as it was in DOS1) is solely for an interesting diversion, and doesn't change the actual effects might ofc.

@error3
Yes, there are even other skills like that, for example haste. But as said b4 I definately miss a finer transition between these aspects, than simply adding all that stuff to the four classic elements.
So as there is no mentalist or whatever class, it feels better in the range of a fighting shool, imho, similar to an inspirational speech b4 a battle.
But shure, that's completely flavor.

Last edited by Seelenernter; 25/10/16 05:43 PM.

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