Originally Posted by Naqel
Originally Posted by aj0413
It's broken, it's superfluous so we fix it

By the definition of superfluous, the way to fix it is to trim or remove entirely.

Durability isn't a fun way to introduce a drain on the player's resources, and in the context of Divinity it isn't an engaging one either. It doesn't contribute in a relevant way towards immersion, and it is frustrating to keep track of and maintain.
It should either be gone completely(the efficient way), or replaced with a different system.


By definition it's a state of being and states of being can be changed.

No one is arguing about the current state of durability. Nor do we need to go back to the argument on immersion; I find it does add to it, you don't. End of story there.

Nearly every suggestion to reinvent/evolve durability as a resource is designed to target:
- Make it painless
- Make it relevant
- Make it interesting/engaging

I implore you to actually read and comment on the suggestions I keep pointing at. You seem determined to either ignore them or refuse to actually think and consider them and how they might effect things.

If all the suggestions I keep reiterating were actually implemented I think you'd find the idea of durability and the system it's a part of different enough to nearly be a new one

The current system is so bare bones that it really needs to evolve before you can even consider it a complete mechanic.

Last edited by aj0413; 25/10/16 10:21 PM.