This thread is full of win.
Probably why it's not getting the hundreds of responses that threads full of controversy get...
o.O This thread should be stickied if anything to the front page.
And on Savage Sacrilege:
Why not just make it a crit multiplier bonus? If mages could crit like normal, which they should, then it'd make it relevant when compared to the base crit multiplier of 150% weapons get.
Or you could just have it add the ability to sacrifice large amounts of health for damage bonus?
I think the fear of giving mages crit chance on spells at base, and for full value, is fear of making them too strong. It'd explain the design decision to make them use a talent and only for gimmick purposes really.