Originally Posted by vometia
I must admit I really, really hate the consumable repair hammers and identifying glasses. I find it conceptually bothersome but with repair in particular it makes an already quite tedious game mechanic that bit more insufferable. frown

In the former case my inclination is now to not bother repairing stuff but to just carry spares around instead. Which I also dislike as I prefer to keep my equipment down to a low level, but I find it's the least worst solution in terms of overall annoyance.


I can fairly understand this, but I think the issue here is that making hammers consumable and leaving in the tedious click for each item and making each item consume a hammer the problem

A simple repiar all that repairs all equipment on one character and uses one hammer would be far easier to manage.

Or even give each hammer a few charges and let one charge coincide with one repair all.

How would you feel about these?

Originally Posted by Alanta
That makes things a bit more bearable, yes. But your main suggestion seems to be durability related skills. If an enemy can break my weapon in the middle of the battle I need both crafting skill and repair hammers on everybody just in case.
And running to merchants to repair my gear after each battle is also tedious though less so than hunting for hammers.
About repair hammers being common. Lockpicks are common. Still I need to hunt for them when I decide I want to lockpick every locked chest. If I need to repair my gear after each battle (to keep the bonuses you suggest) I will run out of hammers.


I refer you to my response above to solve the issue of them running out quickly.

Secondly, I imagine that durability skills targeting enemy armor/weapons would be exceedingly rare for both the AI and player to use; depends on how you implement them. Most of the suggestions revolve around buffing yourself at the cost of durability. At which point if your weapon breaks, that was all you.

And the gear upkeep rewards are suppose to be transitional and temporary buffs like the sleeping bag one. If you really feel the need to have it up at all possible times and need to keep lots of hammers and invest in crafting to do so for, then I find that an appropriate cost to feed your perfectionist habit. Do you also eat ate every single opportunity to have a buff active? Same thing here, except instead of a turn cooldown, it lasts till you bash something a couple times

EDIT:
The idea that you "need' to keep full durability after every battle is purely a self created one. It's like saying you need to be able to crit with spells or you need to be able to use a specific skill to play the game....

Mechanically, none of the suggestions create a need, they just encourage dipping into crafting or paying attention to durability a bit more to keep it interesting,

Last edited by aj0413; 25/10/16 11:54 PM.