Originally Posted by aj0413

A simple repiar all that repairs all equipment on one character and uses one hammer would be far easier to manage.

Or even give each hammer a few charges and let one charge coincide with one repair all.



What's the point of having consumable repair hammers if you can almost never run out of them? I guess that's my problem. If you always have enough that's pointless. If you always need more that's tedious.