If you're going to move away from things like durability, remove food as well, and drinks too I guess. No point there either. And plenty of other RP related mechanics that don't directly related to merchants, story, and combat......
But at the end of the day, I......cannot find games like that compelling. Diablo for instance only has combat, buying/crafting things to make your character better at combat, and a story line.....that game is incredibly dull in my eyes
EDIT: There's indirect value to all those little things. Hell, I also want the food and drink systems made more relevant and beds too for that matter. Even if as only gimicks or niche things
Please, no. I'm sure if the mod tools are good after the release somebody'll make one of those survival mods I never install. Personally I hate managing food in games. Unless the game is specifically desined around managing very limited resourses to survive. But that'd be a different genre.
I wouldn't miss food if they decided to remove it btw.
*sigh* Which is my point. None of those things, nor durability, should be a necessary mechanic to gameplay nor should they be a reminder of survival mechanics. Food and drink for instance are there for sheer fun value and as an interesting thing for crafters to do to also help in combat and stuff.
There mere existence, however, lends weight to the experience. They add things that help being the setting to life.
If D:OS 2 ends up boiled down to nothing more than a chess like combat strategy game? I'd be very disappointed. The RPG values in the jokes, the storyline, the little things that bring life into the settings such as food and the ability to get drunk. The durability too. All these add to the experience heavily to me as a complete package.