Originally Posted by aj0413

If D:OS 2 ends up boiled down to nothing more than a chess like combat strategy game? I'd be very disappointed. The RPG values in the jokes, the storyline, the little things that bring life into the settings such as food and the ability to get drunk. The durability too. All these add to the experience heavily to me as a complete package.


I guess I just value different things in an RPG. I'm annoyed when Sebille kills Stingtail and the Red Prince is quietly watching. Or when the whole party joins Lohse attacking Sahelia. Or when magisters magically know I left fort Joy even though I quietly teleported out of it. Or when after slaughtering the entire fort Joy I'm starting to wonder how these weaklings were able to control prisoners at all. Or when after said deed prisoners behave like nothing changed. Or when nobody notices my party are murdering psychopats slaughtering everybody in sight.

These are immersion breaking for me. The lack of gear repairing? Not so much.