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Kelsier Offline OP
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This is really more of a quality of life suggestion, but I notice I have to do a LOT of running about to get to places. It would be a clear improvement to this game to implement more fast-travel points to the game; for example, one very close to Gareth's rallying point, which is a long jog from pretty much anywhere.

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Kelsier Offline OP
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Any who agree? Any who disagree?

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ish. In other words, probably. Personally, I prefer not to fast travel too much because I think the game is paced better if I don't, but on the other hand, the lack of any travel point in the north east quarter of the map is actually quite tedious. It seems that there should be one in Braccus' armoury, which would make life slightly more convenient if it was actually there.


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Kelsier Offline OP
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I agree. It's always at least a minute's period of not doing anything important when going to that portion of the map, especially when you're preparing for the boss fight.

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Yeah, two or three more rifts would be nice. Even just the one at the rally point would be nice. There is that one statue behind that little voidwoken dragon that looks like it could become a waypoint.

On a related note, it can be hard to remember which rift goes where to a degree. I don't think I made a mistake, but I always hesitated about which shrine went where. IMO, it'd be a lot better if the rift travel screen opened up the world map and you clicked on the swirlies instead of just a text list. Not a big deal, but would feel more polished and intuitive.

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Kelsier Offline OP
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I'd love that. Just some nice fine-tuning, show not tell, and so on.

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Originally Posted by Baardvark
Yeah, two or three more rifts would be nice. Even just the one at the rally point would be nice. There is that one statue behind that little voidwoken dragon that looks like it could become a waypoint.


I agree, at least two more rifts. One at the armory - but my preference is outside in the yard where the magisters are fighting, rather than inside, because by the time you could get access to the one inside, you probably are done with the armory, and a waypoint would not be so useful anymore. If the waypoint was outside, and only became activatable once the Gareth fight is over, then it could be more useful.

There must also be a second waypoint added in the east-northeast area, as it is too far from everywhere else and requires a lot of time spent trudging back and forth. The specific location doesn't matter as much, although there's a quiet place on a cliff's edge to the northeast of the camp which has nothing else of interest, it would be a fitting spot.

I wouldn't say no to one inside or just outside the necromancer tower after the maze, either, but it's a bit less important since that is pretty close to the seeker camp.

Quote
On a related note, it can be hard to remember which rift goes where to a degree. I don't think I made a mistake, but I always hesitated about which shrine went where. IMO, it'd be a lot better if the rift travel screen opened up the world map and you clicked on the swirlies instead of just a text list. Not a big deal, but would feel more polished and intuitive.


A map screen would also be helpful, as using names for the shrines is less than clear where they go. Braccus shrine, on an island full of Braccus statues. A Shrine to the Seven vs Lucian Shrine, etc...


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