I do like the idea of food/drink/sleep as a requirement and usually use it when it's an option; I kinda miss it when it's not, although with no day/night cycle I guess it's of more questionable relevance. Though I can see why some people aren't keen on it in the same way that I'm not so keen on the current implementation of durability, especially not with consumable hammers. I wouldn't want it to go completely, but I definitely think it could be revised somewhat.

I also like the idea of enhanced wear when using a weapon as a crowbar: if it breaks it breaks and I have to live with the consequences. I guess I don't see any more need to reload than whatever inclination I feel when I get unimpressive loot (which is to say fairly little, with the exception of legendary type items when I admit I will often do multiple reloads to get something not crap).

But one-shot items like hammers and glasses irk me. I think in part it's due to the naming: if they were instead called "repair kits" and "identifying scrolls" (as someone suggested a while back) I'd be a bit more okay with it. But still fairly grumpy. Then again, I'm usually fairly grumpy anyway.


J'aime le fromage.