As the title says. As it is, there isn't much sense in using shields since they don't give that much of a bonus to armor to remain relevant, and they don't give that much stat bonuses anyway. Magic shield increase? Kinda neat, but still, a 2h hand wielder or wizard with staff can chew right through the magic armor bonus a shield can give.
Even with the nerfhammer having already hit the warfare skills somehow, shields are still quite underpowered, and a 1h + shield warrior against a 2h warrior is still gonna get his ass handed to him.
So, what could we do?
I would suggest the following:
1) Slightly modify warfare so that it increases the chances of a shield parry against ranged attacks, therefore negating the attack. Nothing too great, but neither too shabby, either. Of course, archers could still position themselves at the warrior's back or right side to bypass the shield parry.
2) Add maybe a couple of warfare skills to be used in conjunction with the shield (but nothing overpowered!), like the good old shield bash/shield slam and something like, I don't know, "Turtling", which would be the opposite of rage: increase the warrior's resistances at the expense of hit and critical chance. Maybe a 1-turn immunity to knockdown too.
Any comments?