Originally Posted by aj0413
Making durability the same would inherently go against the concept of durability and by the stance you point out, that does kind of make it make sense to remove it.

This is why durability as a stat has to go.
The fantasy for a blacksmith character isn't "I won't have to pay a sucker to fix my gear", it is "I'll make the best <favorite weapon> ever."

Equipment maintenance should be fun.
I we'd replace durability with upgrades, even if the system was as simple as "Sword +1", you'd still have gear maintenance, but it would operate on the same rules as food: optional benefit.
Using a "blacksmith's hammer" to dismantle an item for upgrade components would be infinitely more fun than using a "repair hammer" to make it not break can ever be.


Originally Posted by Ludvig
How to punish bashing chest and doors without durability

I am a bit suprised this was one of the issues with removing durability.

There is a whole bunch of reasons as to why bashing doors is generally a poor idea, chief of which is the fact that there will be doors you can't bash for plot/puzzle reasons.

Magic bashing is just a cherry on top.