You could change so you dont lose durability when wearing it, and instead focus more on it being a way to achieve loot, with that i mean you find broken items, perhaps just be chance on a field, or as a penelty because you bashed a chest, and in order to use the item so must you repair it.
You could as well have so if you repair something that is full durability so will it be "refined" and give for example 20% more armor or 5% more damage, and the effect wears off like current durability works until it reach the base amount.
You could also use the hammers for repairing objects in the world, such as a broken door, table, chair etc. It serves no real purpose on its own but one could always make some sort of quest or path centered around it, for example there could be a broken lever to a bridge/gate and you can either go around it, or you can repair the lever and go throu.
The point is that these suggestions would make it so you can go throu the game without even repairing once, but if you do repair so are you rewarded.
And yes with these suggestions so do i think hammers should be consumables.
PS: Dont like identify glass be a consumable, dont see the point with it, just makes you either run back to town or hold on un-identified items in case you find something you want to identify more, what is the reasoning behind that?
That is one of the best things I have read so far. Until now we only talked about equipment being damaged through use in combat (plus bashing items) and we repair it back to the normal state.
I aggree that repair would be more meaningful if we can use it on other things than items in our inventory (In fallout 1 you needed some repair skill to get the water chip from the machine) or if we can use the skill to fix broken items that we find. The item can be broken because we just find a broken item somewhere or because we broke it ourselves (from bashing maybe). In that case repairing would not be nessessary but it could give you some benefit if you do it (find different solutions for quests or repair things that broke because of bashing) and in that case it would make sense to have consumable repair items.
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