Explorer Mode: no durability (non existent, or all items are never damaged) Classic Mode: baby mode durability (need to repair is extremely rare, hammers don't disappear after usage) Tactical Mode: items receive more damage and repair is really a need (hammers disappear after usage)
Some may not like fiddling around their inventories caring about every item, but I know it's something extremely enjoyable for people who are into itemization, micromanagement, economy and resource usage. I fear if people keep asking to remove things they think are a "chore", the game may become an ultraconsolized, streamlined crap, that require no brains, no effort on part of the players.
Fire and wind come from the sky, from the gods of the sky. But Crom is your god, Crom and he lives in the earth.