Originally Posted by Naqel
Originally Posted by Sotomonte
I fear if people keep asking to remove things they think are a "chore", the game may become an ultraconsolized, streamlined crap, that require no brains, no effort on part of the players.


Wanting a more streamlined game, is not the same as wanting a shit one. The entire MOBA genre came from streamlining the Strategy genre down to a single unit per player, and going by it's popularity, the genre is anything but shit.

Altering how tedious repair is by difficulty solves none of the issues with the system and completely ignores the people who want to play against the toughest enemies, without also playing against the most tedious of maintenance.


Actually, I find MOBAS incredibly.....? What's the word? Not horrible, but you'd never find me playing one

At this point, me and you seem to have a fundamental differences in taste

Originally Posted by Sotomonte

Some may not like fiddling around their inventories caring about every item, but I know it's something extremely enjoyable for people who are into itemization, micromanagement, economy and resource usage. I fear if people keep asking to remove things they think are a "chore", the game may become an ultraconsolized, streamlined crap, that require no brains, no effort on part of the players.


Also, this. He pretty much captures my feelings on the matter and the fact that I do hate the idea of boiling down RPGs to their base components.

Skyirm is a good example of them streamlining things. I find Oblivion much better game over all.

EDIT:
As for Ludvig? I actually like his take on things. It's not my ideal, but like food and drinking and sleeping; it's a middle ground I can work with and around, I guess.

The idea of completely optional mechanics for everything isn't something that jives with me ultimately.

Last edited by aj0413; 28/10/16 05:01 AM.