Originally Posted by aj0413
Skyirm is a good example of them streamlining things. I find Oblivion much better game over all.

Oblivion still remains my favourite RPG overall. Out of the box, it has some issues with scaling and loot, but they're easily enough fixed with an overhaul like OOO. I think the point being is that even if it needed some tweaking, the basic mechanisms were present in the game rather than being removed entirely.

Which is what I'd like to see in D:OS II: I don't want to chuck away durability completely (and yes, I usually play on explorer mode because I'm not very tactically-minded) but would just like to see it somewhat revised to be a bit less tedious. I'd probably be happy enough with a "repair all" option and slightly more durable repair kits, though as with Oblivion, it'd be nice if repair kits could become unbreakable with a high enough skill level.


J'aime le fromage.