Skyirm is a good example of them streamlining things. I find Oblivion much better game over all.
Morrowind beats both(better lizards, machine gun enchanted rings), but what works in those, doesn't have to work in Divinity.
Divinity doesn't go for the simulation aspects, nor does it go for compulsive micromanagement.
From my post just above:
Originally Posted by Naqel
The fantasy for a blacksmith character isn't "I won't have to pay a sucker to fix my gear", it is "I'll make the best <favorite weapon> ever." [...] Using a "blacksmith's hammer" to dismantle an item for upgrade components would be infinitely more fun than using a "repair hammer" to make it not break can ever be.